﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GuessState_Stoped : GuessStateBase<GuessControl>
{
    //等待用户按键 并且判断对错

    protected override void OnKeyDown(KeyCode obj)
    {

        if (obj == KeyCode.Alpha1)
        {
            //按下了 按键1
            Debug.Log("按下了按键1");
            ChangeState<GuessState_Resutls>(_fsm);
        }
    }
}
